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Pencil Fleet. Press. Flick.
Sharpen.

Two fleets are drawn up on a sheet of graph paper. Press one of yours and flick: the line goes the way your finger was going, as far as you sent it, and comes off the edges of the page.

  • Artillery roguelike
  • Web
  • Free
Pencil Fleet at sheet 9: a doubled pencil line off the edge of the graph paper into two of theirs, POW lettered by hand beside the crossed-out hulls, your own fleet drawn along the bottom.

How it works

  1. Press and flick

    Take hold of one of your ships and flick. The line leaves the way your finger was moving when you let go, and goes as far as the speed of the flick carries it.

  2. Use the page

    Lines come off the sides of the paper, and off a folded corner keeping nearly all their length. There's other stuff on the sheet too — a blot soaks a line up, a thumb smear sends it out crooked, and a doodled space rock stops it dead until two flicks have broken it apart.

  3. Wait for the point

    A pencil that has been flicked has to be sharpened before it will draw again, and the bar won't let go of a lead until it is full. So does theirs, and theirs comes back quicker every sheet, for ever.

  4. Spend the stars

    Clearing a sheet pays, and clearing it under par pays better. Between sheets the pencil case is open and everything in it is for sale.

The pad

The run

There is no back page

Turn a sheet and there is always another one, and it is worse than the one before it. The only question a run asks is how far you got, and the only ending is your last ship.

Every fifth sheet

The machine

Something bigger gets drawn on the page, in parts, and it grows a part at a time the deeper you go. Taking it apart is worth doing: it pays for the sheet it costs you.

The pencil case

Soft lead
2B, then 4B, then 6B. A fatter line that catches what it grazes, and at the bottom of the tin, one that goes through armour.
Ricochet lead
More bounces off the edge of the paper, and less length lost at each one.
Extra graphite
Twice as many flicks, then three times as many. It is the closest thing to a second pencil.
Sharpener
One of the ships you lost is drawn back in at the start of every sheet. Two of them, at the second rung.
Reinforcement
Another ship, drawn in now rather than next sheet. You can keep buying it until there is no room left down your edge of the page.
Eraser shield
One of their hits a sheet gets rubbed out. Three of them is a whole turn of theirs, gone.
Ink bomb hull
One of theirs is full of ink, ringed on the page, waiting for whichever line can reach it. Then two of them, then three.
Full inkwell
Sold apart from the hulls, because how big the bang is and how many of them there are are two different questions. At the top rung it takes everything around it.
Carbon paper
The line comes through a second time, beside itself. It goes through your fleet just as happily.
Elastic band
Round one of your own hulls. It lets go on its own, on its own clock, and never gets any better at it.
Margin doodle
A little one scribbled in the margin. It joins in and it flicks, but it isn't your fleet — losing one costs you the sheet and nothing after it.
Marking pen
It comes over the page every so often and crosses one of theirs out. Nothing else in the tin does that.

Get it

Pencil Fleet is free and runs in a browser tab. Nothing to install and nothing to sign into.

Every run is a six-digit number, and it's sitting in the address bar while you play. Send somebody the number and they get your sheets in your order, which is the whole of the multiplayer. Your best run stays on your own machine.

Genre
Artillery roguelike
Platforms
Web
Price
Free
Play in the browser App Store — coming soon