01
Droptide
Drop one in, merge it, drop the next. A one-thumb puzzle that gets its hooks in somewhere around minute three.
Toronto Making games since 2014
No world to save, no plot to follow, no ending to reach. Just games that keep going for as long as you feel like playing them.
01
Drop one in, merge it, drop the next. A one-thumb puzzle that gets its hooks in somewhere around minute three.
02
A dachshund with rocket problems. Tap to send Ralph over or under an endless army of jetpack cats. One button, no mercy.
03
Adventures in Limbo. A small glowing blob runs a path she doesn't choose, jumping when she must, after a light that never waits. Calmer than it sounds.
04
Two fleets on graph paper. Press one of yours and flick, and the line goes where your finger was going — off the edges of the page and, with luck, through one of theirs.
05
Four-hand euchre against the computer. One card turned up, somebody has to call it, and the two jacks you were counting on have quietly changed suits.
06
A maze in three dimensions, drawn fresh every time. One route runs from your corner to the far one, and every other turn was made longer on purpose.
07
One survivor, a wrecked city, and a horde with no end to it. Every kill buys an upgrade, and thirty minutes in the city starts again harder.
08
An endless neon highway that speeds up and narrows the further you get down it. The whole world is one word long, and you can send it to someone.
09
A pirate ship crewed by fruit, a sea full of merchants worth taking, and a hold that belongs to you only once you are back at the dock.
10
The maze moves. Everybody's route home moves with it, and it is your turn to decide which way.
11
Twenty-one blocks each and one rule that decides every move you make with them: corners touch, edges don't.
unHero is a small independent studio in Toronto. We've been shipping casual games for over a decade.
No open worlds. No season passes. No twelve-minute tutorial. We make the kind of game you open in a lineup and close ninety seconds later without feeling like you owe it anything — and the kind that quietly takes two hours on a patio, if that's the sort of afternoon you're having.
Everything we make runs on the phone in your pocket, and increasingly in the browser tab you already have open.