- The seats
- Two, three or four, chosen on the start screen, and each one is set to Human or Bot there. A solo game is one person against three bots, a full table is four people taking turns at the same page, and any mixture of the two is a setting rather than a mode.
- The cards
- Twenty-four treasures dealt evenly: twelve each at two players, eight each at three, six each at four. Only the top card is in play, and the pile is face down until you get to it.
- The arrows
- Twelve, three on each side, at rows and columns one, three and five. Eleven of them are open on any given turn, because the one that would put the maze back the way the previous player found it is shut.
- The spare
- One tile, rotated as many times as you like before you push it. It is the only piece of the board you control, and whatever falls off the opposite side becomes the next one.
- The bot
- It looks one turn ahead. It tries every open arrow against all four rotations of the spare, takes the treasure where a slide makes it reachable, and otherwise closes the distance to it. Ties break at random. Its turns are paced so you can watch them happen.
- Winning
- Claim every treasure you were dealt, then reach the corner you started on. The first player to do both ends the game. There is no second place and no scoring after it.
- What it keeps
- Nothing at all. No account, no saved game, no record, no settings. The whole game is one self-contained HTML file and a reload is a new board.