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Labyrinth. The maze moves
before you do.

Four corners, twenty-four treasures and a board that changes shape every turn. You push the spare tile in at an arrow, a whole row or column shifts, and the corridor you were going to walk is somewhere else. Then you move.

  • Board game
  • Web
  • Free
Labyrinth in play: a seven by seven maze of brown path tiles on a deep blue board, treasures drawn on a dozen of them, insertion arrows down every side, the reachable squares outlined in yellow, the red player's pawn on one of them, the spare tile and the current treasure card in the panel above, and the four players and their collected treasures listed below.

How it works

  1. Push a tile in

    Tap the spare tile to rotate it, then tap one of the twelve arrows to push it into that row or column. Everything on that line moves one square and the tile that falls off the far end becomes the new spare. The arrow that would undo the previous player's push is shut for your turn.

  2. Walk what it opened

    Move your pawn any distance along connected corridors, or press Stay put and go nowhere. The reachable squares are outlined for you. Pawns pass through each other and can share a square.

  3. Land on your treasure

    Only the top card of your pile is in play. Land on the treasure it shows and you claim it and turn up the next one. A pawn pushed off the edge of the board comes back on the tile you just inserted, and that does not use up your move.

  4. Get back to your corner

    Once your last card is gone, the only thing left is the coloured corner you started on. The first player who collects everything and gets home wins, and the game stops there.

The board this comes from

The original

A fan-made digital homage to Ravensburger's Labyrinth by Max J. Kobbert

That sentence is printed under the board in the game and it is here for the same reason. The repository calls this a fan-made, non-commercial homage for personal play. It is free, there is nothing in it to buy, and the board game it is built on is somebody else's design.

The board

Laid out the way the original is

Sixteen tiles are fixed: the four coloured corners plus twelve treasure T-junctions in the rotationally symmetric arrangement the printed board uses. Thirty-four more are loose, thirteen straights and fifteen corners and six treasure T-junctions, with twenty-four treasures spread across the fixed and the loose ones. Thirty-three of the loose tiles are shuffled onto the board and the last one is the spare you start pushing.

At the table

The seats
Two, three or four, chosen on the start screen, and each one is set to Human or Bot there. A solo game is one person against three bots, a full table is four people taking turns at the same page, and any mixture of the two is a setting rather than a mode.
The cards
Twenty-four treasures dealt evenly: twelve each at two players, eight each at three, six each at four. Only the top card is in play, and the pile is face down until you get to it.
The arrows
Twelve, three on each side, at rows and columns one, three and five. Eleven of them are open on any given turn, because the one that would put the maze back the way the previous player found it is shut.
The spare
One tile, rotated as many times as you like before you push it. It is the only piece of the board you control, and whatever falls off the opposite side becomes the next one.
The bot
It looks one turn ahead. It tries every open arrow against all four rotations of the spare, takes the treasure where a slide makes it reachable, and otherwise closes the distance to it. Ties break at random. Its turns are paced so you can watch them happen.
Winning
Claim every treasure you were dealt, then reach the corner you started on. The first player to do both ends the game. There is no second place and no scoring after it.
What it keeps
Nothing at all. No account, no saved game, no record, no settings. The whole game is one self-contained HTML file and a reload is a new board.

Get it

Labyrinth runs in a browser tab, free, and there is nothing in it to buy.

No account, no advertising, nothing for sale, and no network request once the page has loaded. It writes nothing to your browser either, so there is no saved game to lose and nothing to clear. It is a fan-made digital homage to Ravensburger's Labyrinth by Max J. Kobbert, and it is not sold.

Genre
Board game
Platforms
Web
Price
Free